Amusing game anecdote
Apr. 24th, 2005 07:58 pmAt the finale of the Thrusday game, during Pre-Game BS Session, one of the players (the youngest of the bunch), mentioned a game concept he thought would be cool.
"Wouldn't it be neat", he said "if you were presented with random images, and then had to base the events in the narrative around them?"
Well, he got as far as "base" when, around the room, like falling dominoes, each and every players nodded and said "Everway". I think the GM stayed silent because he is wise.
Actually, three of the players, YHB included, simply said "Everway", while the fourth said "have you ever seen a game called Everway? No? Now you know why that's not a good idea."
"Wouldn't it be neat", he said "if you were presented with random images, and then had to base the events in the narrative around them?"
Well, he got as far as "base" when, around the room, like falling dominoes, each and every players nodded and said "Everway". I think the GM stayed silent because he is wise.
Actually, three of the players, YHB included, simply said "Everway", while the fourth said "have you ever seen a game called Everway? No? Now you know why that's not a good idea."
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Date: 2005-04-24 11:59 pm (UTC)no subject
Date: 2005-04-25 12:01 am (UTC)no subject
Date: 2005-04-25 12:08 am (UTC)One day, I might even play it.
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Date: 2005-04-25 04:01 pm (UTC)It's a pretty good game... Your "fourth's" prejudice is odd. Did (s)he actually play it? My understanding what the reason Everyway tanked wasn't because it wasn't good, but because it was overpriced, didn't fit on shelves very well, and came out right before WoTC decided it wasn't going to do RPGs anymore (before the Wizards buyout), so it got the prejudice gamers bring to a "dead game".
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Date: 2005-04-25 11:59 pm (UTC)I picked it up primarily on the strength of the game's creator, Jonathan Tweet (author of 'Over the Edge', D&D 3.0, Ars Magica), who had been brilliant with other game designs. He also happened to be contributing to A&E at one point. Other than the odd format of the game (off-size box, little booklets), I'm uncertain why Everway tanked for WOTC, other than the typical conservatism of many gamers.
I'd be interesting in playing it, though, should anyone care to run a one off.
::B::
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Date: 2005-04-26 02:58 am (UTC)BTW: Game Sale this weekend, right?
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Date: 2005-04-25 12:15 am (UTC)Actually... i don't recall if this is what i meant at the time, but i was thinking about the resemblance between HoL and an indy game comic, and the example of play in Wraith 2nd ed (I know some gaming history! : P). I wonder if there could be different ways of presenting information in game books–modular layering of sidebars, mood-setting layout/splat designs, i dunno.
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Date: 2005-04-25 02:39 am (UTC)I wonder if there could be different ways of presenting information in game books–modular layering of sidebars, mood-setting layout/splat designs, i dunno.
Interesting. Expand on this.
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Date: 2005-04-25 06:19 am (UTC)Modularity in PDFs could be increased, though–i like the option of a white wolf ST being able to save parts IIa, III and IVb/c of a book and giving them to a player as a handout or file, which has information on chosen splat, the power lists of that splat, basic rules and maybe some extra pertinent setting infos. Aside from having a box set filled with tiny books, though, i can't imagine how to do this in a strictly paper way. Splat Tarot cards would be really cool, though (and make nifty metaprops in LARPS).
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Date: 2005-04-25 03:54 pm (UTC)Have I ever played it?
Um, no.