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At the finale of the Thrusday game, during Pre-Game BS Session, one of the players (the youngest of the bunch), mentioned a game concept he thought would be cool.

"Wouldn't it be neat", he said "if you were presented with random images, and then had to base the events in the narrative around them?"

Well, he got as far as "base" when, around the room, like falling dominoes, each and every players nodded and said "Everway". I think the GM stayed silent because he is wise.

Actually, three of the players, YHB included, simply said "Everway", while the fourth said "have you ever seen a game called Everway? No? Now you know why that's not a good idea."

Date: 2005-04-25 02:42 am (UTC)
From: [identity profile] eviltofu.livejournal.com
Each person is dealt a certain number of cards. These cards are parts of a story, like character ("Queen"), place("Kitchen"), item("Sword"), etc. There is also an ending card ("And the king fufilled his promise and everyone lived happily ever after"). When the story starts, the story teller starts telling a story. When ever someone has a card that reflects part of the story, they can play it and take over the role of story teller. So you would want to tell the story that has the elements of your card. "Once upon a time, there was a queen who loved to bake pies in her royal kitchen...". At this point, you can play the queen and kitchen card but if someone has a baking or pie card, they can hijack the story. Quite fun if you have people who can spin tales.

Date: 2005-04-25 03:56 pm (UTC)
From: [identity profile] sambear.livejournal.com
They just recently came out with the "Dark Tales" supplement, for more horror-oriented Once Upon a Time games...

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