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At the finale of the Thrusday game, during Pre-Game BS Session, one of the players (the youngest of the bunch), mentioned a game concept he thought would be cool.

"Wouldn't it be neat", he said "if you were presented with random images, and then had to base the events in the narrative around them?"

Well, he got as far as "base" when, around the room, like falling dominoes, each and every players nodded and said "Everway". I think the GM stayed silent because he is wise.

Actually, three of the players, YHB included, simply said "Everway", while the fourth said "have you ever seen a game called Everway? No? Now you know why that's not a good idea."

Date: 2005-04-25 11:59 pm (UTC)
From: [identity profile] doc-mystery.livejournal.com
I have a copy of Everway, and also picked up an unwrapped box of "companion collector cards" I picked up at the last Milwaukee GenCon, but I've never read through the complete rules, nor played a game.

I picked it up primarily on the strength of the game's creator, Jonathan Tweet (author of 'Over the Edge', D&D 3.0, Ars Magica), who had been brilliant with other game designs. He also happened to be contributing to A&E at one point. Other than the odd format of the game (off-size box, little booklets), I'm uncertain why Everway tanked for WOTC, other than the typical conservatism of many gamers.

I'd be interesting in playing it, though, should anyone care to run a one off.

::B::

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