Amusing game anecdote
Apr. 24th, 2005 07:58 pmAt the finale of the Thrusday game, during Pre-Game BS Session, one of the players (the youngest of the bunch), mentioned a game concept he thought would be cool.
"Wouldn't it be neat", he said "if you were presented with random images, and then had to base the events in the narrative around them?"
Well, he got as far as "base" when, around the room, like falling dominoes, each and every players nodded and said "Everway". I think the GM stayed silent because he is wise.
Actually, three of the players, YHB included, simply said "Everway", while the fourth said "have you ever seen a game called Everway? No? Now you know why that's not a good idea."
"Wouldn't it be neat", he said "if you were presented with random images, and then had to base the events in the narrative around them?"
Well, he got as far as "base" when, around the room, like falling dominoes, each and every players nodded and said "Everway". I think the GM stayed silent because he is wise.
Actually, three of the players, YHB included, simply said "Everway", while the fourth said "have you ever seen a game called Everway? No? Now you know why that's not a good idea."
no subject
Date: 2005-04-25 02:39 am (UTC)I wonder if there could be different ways of presenting information in game books–modular layering of sidebars, mood-setting layout/splat designs, i dunno.
Interesting. Expand on this.
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Date: 2005-04-25 06:19 am (UTC)Modularity in PDFs could be increased, though–i like the option of a white wolf ST being able to save parts IIa, III and IVb/c of a book and giving them to a player as a handout or file, which has information on chosen splat, the power lists of that splat, basic rules and maybe some extra pertinent setting infos. Aside from having a box set filled with tiny books, though, i can't imagine how to do this in a strictly paper way. Splat Tarot cards would be really cool, though (and make nifty metaprops in LARPS).