Oct. 2nd, 2005

Odd day

Oct. 2nd, 2005 09:00 pm
thebitterguy: (Default)
Today was a strange day. Unsettling news from a friend and yard work left me feeling like a worn out tire physically and not, so we did not attend a work function today. Shame, as there was to be food. I

Serenity last night w/ local BC bunch. Enjoyable film. Dinner was okay, although the company could occasionally be improved on (one guy starting to seriously damage my calm). Someone's putting a Serenity game together, which is neat.

Also had D&D game yesterday. Much Gnoll evil fought, as well as a cold emitting fungus of some kind. Brr. One of the other playres is going to be running an alternating old west d20 Modern game.

It's ocassionally handy having humans as an enemy race.
thebitterguy: (Default)
I'm not gonna name names, or anything, but if you're one of those people who's been feeling off put and out of sorts since they stopped calling it the "Marconi box" or somesuch, I present to you: Decoder Ring Theatre.

This week, featuring the adventures of the Red Panda, Canada's Wartime defender.
thebitterguy: (Default)
While kibbitzing with [livejournal.com profile] eyebeams last weekend, I mentioned that a super-agents ala Nick Fury type of setting is one that's always appealed to me. He, being compassionate, suggest I should give it a try, perhaps using Spycraft (SCT also mentioned that Misfit Studios has a Powered by Spycraft license available).

I'm contemplating it strongly (and it's been on my mind for a LONG time: notes for AEGIS are scattered around my desk, and pages 67-71 of the February 85 Dragon are sitting on my desk. Holy God it's been 20 years since that issue!), but one thing nags me.

I got the Nick Fury TPB a while back and noticed a couple things: a) Stan Lee just can't write super spies; b) Nick Fury seems to fight many of his battles by having just the right piece of equipment to defeat whatever threat he's facing At That Moment. Spycraft (at least what I've seen of v2.0 so far, and what I recall of the first ed) was a game that didn't have rules for spontaneous gadget generation.

Is that the case? Or is there a rule for that now?

Otherwise, it works pretty well. I like SuperAgents and the ways they can be played as paramilitary troops fighting Supers or alien invaders (which would likely be the way I'd do it), high tech spies in a four colour world, or the nemesis to a snake themed organization bent on world domination; in fact, pretty much any way that isn't that horrid Fury miniseries Marvel did when they mislaunched the Max line so spectacularly.

I'm probably the only person who liked the Directive SB for Aberrant, which took work on my part.
thebitterguy: (Default)
"You know what the chain of command is? It's the chain go get and BEAT you with until you understand who's in ruttin comand here!"

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