[Gaming] Nick Fury and his wonderful toys
Oct. 2nd, 2005 10:30 pmWhile kibbitzing with
eyebeams last weekend, I mentioned that a super-agents ala Nick Fury type of setting is one that's always appealed to me. He, being compassionate, suggest I should give it a try, perhaps using Spycraft (SCT also mentioned that Misfit Studios has a Powered by Spycraft license available).
I'm contemplating it strongly (and it's been on my mind for a LONG time: notes for AEGIS are scattered around my desk, and pages 67-71 of the February 85 Dragon are sitting on my desk. Holy God it's been 20 years since that issue!), but one thing nags me.
I got the Nick Fury TPB a while back and noticed a couple things: a) Stan Lee just can't write super spies; b) Nick Fury seems to fight many of his battles by having just the right piece of equipment to defeat whatever threat he's facing At That Moment. Spycraft (at least what I've seen of v2.0 so far, and what I recall of the first ed) was a game that didn't have rules for spontaneous gadget generation.
Is that the case? Or is there a rule for that now?
Otherwise, it works pretty well. I like SuperAgents and the ways they can be played as paramilitary troops fighting Supers or alien invaders (which would likely be the way I'd do it), high tech spies in a four colour world, or the nemesis to a snake themed organization bent on world domination; in fact, pretty much any way that isn't that horrid Fury miniseries Marvel did when they mislaunched the Max line so spectacularly.
I'm probably the only person who liked the Directive SB for Aberrant, which took work on my part.
I'm contemplating it strongly (and it's been on my mind for a LONG time: notes for AEGIS are scattered around my desk, and pages 67-71 of the February 85 Dragon are sitting on my desk. Holy God it's been 20 years since that issue!), but one thing nags me.
I got the Nick Fury TPB a while back and noticed a couple things: a) Stan Lee just can't write super spies; b) Nick Fury seems to fight many of his battles by having just the right piece of equipment to defeat whatever threat he's facing At That Moment. Spycraft (at least what I've seen of v2.0 so far, and what I recall of the first ed) was a game that didn't have rules for spontaneous gadget generation.
Is that the case? Or is there a rule for that now?
Otherwise, it works pretty well. I like SuperAgents and the ways they can be played as paramilitary troops fighting Supers or alien invaders (which would likely be the way I'd do it), high tech spies in a four colour world, or the nemesis to a snake themed organization bent on world domination; in fact, pretty much any way that isn't that horrid Fury miniseries Marvel did when they mislaunched the Max line so spectacularly.
I'm probably the only person who liked the Directive SB for Aberrant, which took work on my part.
no subject
Date: 2005-10-03 10:39 am (UTC)no subject
Date: 2005-10-04 01:24 am (UTC)no subject
Date: 2005-10-03 06:07 pm (UTC)Is that the case? Or is there a rule for that now?
Yeah - there's rules for gadget creation. There isn't a specific class ability that encourages spontaneous creation - but there's no reason you couldn't do it.
It's definitely pitched at that level. I wa reading it thinking how it's really over the top of the James Bond film canon and wondering where they were pitching it to, then I saw Batman Begins and went 'ah-ha!'. It's probably perfect that kind of game.
no subject
Date: 2005-10-04 01:26 am (UTC)A lot of Fury's adventures seem to conclude with (or at least just include) him going "Good thing I've got this BLANK that GOES SQUISH", when in fact BLANKS cannot GO SQUISH under established and accepted laws of physics.