Catan Death March
Mar. 2nd, 2008 07:16 pmSo, last night Cynra & I went over to
So, we played a game of Settlers of Catan that... Well, look. The box says "60 minutes". That's not unusual, right?
This game... This game lasted longer. At the end, we were all sitting at a high number of points, everyone had some development cards (and they were in fact, sold out) and we were just sitting there. And it was late. And we were tired. And the game just wouldn't end. We kept rolling sevens (There were six in a row one time. I know that isn't very strange with 2d6, but seriously!), and no one could get across the finish line, and the game JUST WOULD NOT END.
And that's why I play Munchkin.
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Date: 2008-03-03 04:07 pm (UTC)Hey, you're a smart guy: Can you play a knight card before you roll your dice?
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Date: 2008-03-03 05:12 pm (UTC)Now, that said, I haven't spent a huge amount of time formulating strategies (not as much as for other games, anyway)...
As for playing the knight card before rolling, I believe that, specifically you may do this. I believe that you can play a card at any time, on your turn, provided that you haven't purchased the card on that turn (the exception to this is that you may play a point card on the same turn you buy it, but functionally, this only happens to go out). I cannot remember whether that particular detail is well covered in the current rules or a FAQ, but it's undoubtedly a rules-point that's important to know (and settle on) before play, because it's an important one. You really do want to move that guy off your hexes before you roll (unless you have a surplus and you're trying to punish the other players built on that hex).
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Date: 2008-03-03 05:16 pm (UTC)You'll especially want to consider this point if you've built on a 2-1 trading port....