Them Pesky Books
Feb. 5th, 2008 04:23 pmHmmm. There's a thread over on RPG.net called "... but he's not very good at endings."
This post was made in the course of the discussion:
I think that's actually wrong. If there's all these secondary things that are significant enough and presented in such a way that people are left wanting them explored, not exploring them is kind of not finishing the book. That's sort of what editors are supposed to do, right?
I mean, it's always possible for there to be stuff left for further investigation, especially if it's a franchise, but overall the main and sub plots should be wrapped up well enough that there's satisfaction on the reader's part, right?
I guess it's just the concept of "lots of secondary things" sounds like a fairly cluttered and sloppy story.
This post was made in the course of the discussion:
This is so completely wrong that I don't even know where to begin. Done telling the story = the story is completed and while there may be lots of secondary things going on that you could keep investigating, they are not the story you were telling.
I think that's actually wrong. If there's all these secondary things that are significant enough and presented in such a way that people are left wanting them explored, not exploring them is kind of not finishing the book. That's sort of what editors are supposed to do, right?
I mean, it's always possible for there to be stuff left for further investigation, especially if it's a franchise, but overall the main and sub plots should be wrapped up well enough that there's satisfaction on the reader's part, right?
I guess it's just the concept of "lots of secondary things" sounds like a fairly cluttered and sloppy story.
no subject
Date: 2008-02-05 09:26 pm (UTC)Case in point: Little plot hooks do get dangled around and possibly ignored and never followed up, if the players aren't interested.
By narrative standpoints, most of the games I've played in or run are sloppy. I actually prefer that - if a game is too tight, it usually means the GM isn't giving us enough breathing room.
no subject
Date: 2008-02-05 09:27 pm (UTC)no subject
Date: 2008-02-05 09:34 pm (UTC)Shows what I know.
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Date: 2008-02-05 09:29 pm (UTC)The last Harry Potter book led me to believe that J.K. Rowling wants her fans to write fanfic, because the ending was just that unsatisfying and full of blanks begging to be filled in.
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Date: 2008-02-05 09:35 pm (UTC)no subject
Date: 2008-02-05 11:50 pm (UTC)Or sometimes the ending just comes across as a cop-out.
Unless the author plans on a sequel, and specifically lets it be known that there's another part of the story in the works, then it's marginally less annoying.
no subject
Date: 2008-02-06 12:30 am (UTC)That's not to say major sub-plots should be abandoned - but I don't think that's what the OP was saying. It's more that, to use the obvious Harry Potter reference, if we never knew about Snape/Lily's past, we would be no worse off for it. For the ZOMGsuperotaku it's a neat reveal, but it's not actually necessary to the story.
Wanting these neat, contrived and all-knowing stories just seems to be a hallmark of fandom and badly-edited fantasy pulp.
no subject
Date: 2008-02-06 01:18 am (UTC)no subject
Date: 2008-02-06 01:57 am (UTC)no subject
Date: 2008-02-06 03:51 am (UTC)Blech. Boring.
Now, that's not to say you can't overdo it. It's a fine line between having intentional loose ends and loose ends because you tried to do too much. I think that may be where you're coming from. The well crafted story has loose ends that leave you hanging but don't detract from the finality of the story you're telling. A poorly crafted story has loose ends for the sake of having loose ends.
I'm rambling and it's late, but that's what I've got.