Oy

May. 13th, 2007 10:32 pm
thebitterguy: (Default)
[personal profile] thebitterguy
I'm sure everyone has stories of strange folks they've gamed with in the past ([livejournal.com profile] tfbretz has one that's fairly legendary).

I was just reminded of one recently while reading another overly long Lost article on EW.com that was subtitled "Lost: No Mo PoMo".

Anyway, about a lifetime ago (what, the early '90s? '91, IIRC) I was banished to Kingston, and met up with some people (Mike, Alison, and Sandra and Andrea). Anyway, after a Vampire game, we decided to give Werewolf a try.

So, YHB volunteered to run it, and made an open call for players. Oh, that was a bad idea.

Anyway, two of the players who applied were Sceff and Jott (not their real names). They were a pair of bad stereotypes of gamers (or possibly furries); they lived in a cluttered, filthy apartment. Sceff actually would growl at other players and show them his collection of (thankfully non-erotic) furry art on his laptop.

So they were members of the group; they bought a copy of Caerns: Places of Power for me, insisting that I allow them to play Kitsune Mages. I told them no, there would be no Bete characters and no mage PCs. Someone else wanted to play a Bastet, but I told them no, so there's that.

The game got started eventually (I had my accident shortly before it was to begin, but I started it anyway, bandages over the stitches. The first game went okay, aside from one small quibble.

Sceff and Jott insisted, quite enthusiastically afterwards, that the game was being run wrong.

First off, that's a dickish thing to do. Offering constructive criticism, sure, that's fine. But this passive aggressive whining shit, I got no time for. But these guys, they were dicks.

Secondly, they were actually wrong because of their own ignorance. The wrongness they were speaking of was the fact that the game was set in the current world of 1993. Sceff and Jott, you see, felt that it was set in the future. Are there not cyborgs, they said? Are there not laser guns?

Yes, I answered, in the Technocracy, where mad science tech is expected and normal.

But they said, it's set in the future! Look, here! They call it post-modern! Post, meaning after! So it's in the future!

Feh.

Eventually, the two of them left, but that was sort of the situation that the game was. Anyway, that's just one little story of my gaming life.

Date: 2007-05-15 03:02 pm (UTC)
From: [identity profile] jkahane.livejournal.com
Oh, I never had a problem with the basic WoD game engine and set of mechanics; heck, they were even used in a variant, cleaned up form when Bill Bridges went out and formed Holistic Design to do the FADING SUNS system. (Still love that rpg, too.) The real problem for me is that the whole basic atmosphere of the WoD doesn't appeal to me these days. Part of it also stems from the fact that a horror rpg is about battling and fighting the vamps, werewolves, etc. - not about being one! :)

Pity you're gonna miss CanGames. There's a lot of interesting stuff on this year's sched there. And I haven't seen you in a few years, so...

Date: 2007-05-15 07:55 pm (UTC)
From: [identity profile] jkahane.livejournal.com
That's understandable. Victoria Day is one of the better holidays at this time of year, since the weather is not too hot yet, just right.

Still, the convention only happens once per year, so...and it's not like I go to dozens of conventions every year, even if I wish I could...

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