You ever think...
Feb. 26th, 2007 12:12 amMaybe, juuuust maybe, someone's gone completely over the edge?
Ladies and gentlemen, I present to you: Choice and Blood, the abortion clinic supplement for d20 Modern.
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roleplayers.
Ladies and gentlemen, I present to you: Choice and Blood, the abortion clinic supplement for d20 Modern.
xposted to
no subject
Date: 2007-02-26 05:20 am (UTC)http://watchman2814.livejournal.com/34501.html?thread=34245#t34245
Formalism
Date: 2007-02-26 07:51 am (UTC)The mantra of our game design has always been "rules endorse behavior" -- if you make a rule for it, you're saying that you expect this kind of thing to happen. For example, if your game has rules for combat, you're expecting combat to happen. The more rules you have for combat, the more combat you expect to happen, especially involving complex negotiation. If your game has "Murder Addiction" as a formalism, you're endorsing that a Murder Addict character might show up in the game.
Related to your commentary about depictions of certain issues in gaming ... if a book has rules for an Abortion Provider or Blogger, then the designers must be expecting game-play where these character classes are relevant and are implemented. Does one really need such formalisms as "3rd-level Abortionist"?
I haven't read the supplement itself. A surface review makes it sound like the typical problem of SRD books -- given an interesting venue for an adventure, the writers instead have seen fit to write formalisms for characters -- so instead of working out the difficulties of plot, timelines, characterization, stages, motivations ... you get prestige classes. Another case of formalisms instead of story.
Re: Formalism
Date: 2007-02-26 09:03 am (UTC)A lot of ebook publishing is very strongly based around this theme, with most of the successful publishers selling bite-sized products geared towards specific players.
"Complete Stranger Theory"
Date: 2007-02-26 02:43 pm (UTC)Most game designers are writing down what they think are good ideas, for the money they're being paid. I'm personally disappointed by how many rules out there are published that have never been playtested or had their quality assured. If five minutes of your game-time is spent arguing about how to implement some of these rules, you're often putting more thought into them than the original designers did.
It's only exacerbated by how no one wants to buy a book that makes them less powerful -- if you're going to give money to a complete stranger, you want to come out more powerful. This cycle builds up until a new edition comes out (or possibly a x.5 interim edition).
It's funny how some folks will complain that if new books aren't coming out for an RPG, folks will complain it's "unsupported" ... but if new books come out so fast that the game escalates into something cumbersome and inappropriate, folks will complain it's "not as good anymore."
And you're right, formalisms sell more -- every RPG since D&D1 has encouraged the Game Master to change rules, but players can only do it if they pay a complete stranger for the privilege.
As for "story sells to GMs" ... I can't 100% agree with that. D20 itself is rife with books of new monsters (which players don't use) and new magic items (which almost no player has time to actually craft), much moreso than new adventures. Adventure design is the most neglected arena of tabletop-RPG publishing, because it's hard and its sales are lower. As the computer games get more sophisiticated in story, tabletop is falling behind.
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Date: 2007-02-26 05:47 am (UTC)no subject
Date: 2007-02-26 05:59 am (UTC)no subject
Date: 2007-02-26 02:20 pm (UTC)no subject
Date: 2007-02-26 06:20 am (UTC)I don't think d20 is a fit, Unknown Armies or modern conspiracy games would do better (better than d20 modern) but it isn't the horrific thing that people seem to be kneejerking that it is without looking at it.
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Date: 2007-02-26 08:38 pm (UTC)That said, I should see it before I pass judgement, but I wouldn't feel comfortable paying money for it.
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Date: 2007-02-26 06:43 am (UTC)Especially if it had both 20s and modern-day material...
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Date: 2007-02-26 02:26 pm (UTC)no subject
Date: 2007-02-26 07:14 pm (UTC)no subject
Date: 2007-02-26 08:19 pm (UTC)no subject
Date: 2007-02-26 08:40 pm (UTC)There are many, many more bad ideas and poor executions in the hobby game industry that have far greater negative impact than a d20 PDF about abortion.
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Date: 2007-02-26 08:24 pm (UTC)