thebitterguy: (Default)
[personal profile] thebitterguy
So, last night was interesting. Comics day at Dragon Lady, where I picked up Batman & The Spirit (big confession: never read a Spirit comic before; enjoyed this. Cooke's Batman is so refreshing compared to the humourless sociopath people want these days), Agents of Atlas #6 (What! A! Twist!), 52 #XX, where XX is this week's issue, Joss-Men, and something else. My memory, it sucks.

The highlight was a few minuts spent kibbitzhing with [livejournal.com profile] papajoemambo. During our conversation, a local demo team leader lumbered into the shop. Man, talk about awkward. None of you guys told him about that recounting of the Expo, did you? It was actually chillier in the store than outside, and not just because of global warming!

Batman & The Spirit is an awesome crossover, in spite of the Deus Ex Machina at the end. Joss-Men is going into space, so that's always good, although I think there may have been a page or two missing, as it kind of didn't make sense. 52 is going somewhere (I think at this point my assumption of Supernova's ID is Waverider, if only because of his conversation with Rip Hunter. Unless he IS Rip Hunter.

Agents of Atlas, once again, rocked. Great ending.

Game was exciting. GM has decided to try something out of the ordinary, so it's a two part game. Part one is a political cockfight, with each PC in a cabinet level position in the President of the Empire of the United States' cabinet. Mine is the Minister of defense. That's important, because the second part is each of us play a special forces soldier embroiled in whatever wars/military actions we start.

I think the GM quickly regretted a piece of setting info he gave us; the setting is slightly satirical, a combination of modern America and ancient Rome in the future. He mentioned corporate influence, such as Disney buying naming rights for warships. He mentioned how they had created dark, militaristic characters to name the ships after, but we quickly ejected that, as I called for a Goofy Class Carrier group to be sent to an alien planet, and the Chief of Staff suggesting a Minnie would do fine.

Date: 2007-01-12 09:34 pm (UTC)
From: [identity profile] perich.livejournal.com
GM has decided to try something out of the ordinary, so it's a two part game.

I love how I'm independently subscribed to both your journal and the GM's - not through knowing either of you personally, just through the various machinations of LJ.

Date: 2007-01-12 10:02 pm (UTC)
From: [identity profile] viktor-haag.livejournal.com
never read a Spirit comic book before

Ah. So then you won't be interested in purchasing my complete collection of DC Archive hardcover colour reprint hardbacks of the entire run of The Spirit?

*)

Date: 2007-01-12 10:40 pm (UTC)
From: [identity profile] uhlrik.livejournal.com
I'd want a Donald class group. Sure, the thing'd destroy itself but what a mess it would make before it went!

Date: 2007-01-12 10:57 pm (UTC)
From: [identity profile] artbroken.livejournal.com
Oh, you're in Robin Laws' group? Cool!

Date: 2007-01-13 03:20 am (UTC)
From: [identity profile] redeem147.livejournal.com
I have a Spirit anthology if you want to borrow it.

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