Two decades later...
Jan. 16th, 2006 10:46 pmApparently, someone has obtained the license to do a new Twilight 2000 game, only this time it's Twilight 2013. It's already the busiest section of their forum, if that's indicative of anything.
All I remember of T2K was their hasty revamp after communism fell. I wonder if it'll be terrorists this time?
I tried the system in Dark Conspiracy; at least I generated a buncha PCs using it, and I liked the system with its building block packages available for chargen.
All I remember of T2K was their hasty revamp after communism fell. I wonder if it'll be terrorists this time?
I tried the system in Dark Conspiracy; at least I generated a buncha PCs using it, and I liked the system with its building block packages available for chargen.
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Date: 2006-01-17 03:52 am (UTC)I always liked the games, even if I only had a minimal desire to actually run it.
Doug.
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Date: 2006-01-17 03:57 am (UTC)There are other options available for a limited nuclear exchange:
China vs Taiwan and her allies (ie. the US)
Iran vs. Israel and her allies (ie. the US)
India vs. Pakistan and her allies (I'm not certain where the US would side, but Pakistan isn't feeling very friendly to the US right now)
In any of such hypothetical examples (any one which could trigger one of the others), you get complete destabilization of the Middle and SE Asia, the resulting collapse of the global economy, and a world wide depression.
Throw in peak oil, catastrophic weather from global warming, an Avian Flu Pandemic, and perhaps another global catastrophe (Greenland's ice cap melts to rising world sea levels, a massive meteor strike or the eruption of the Canary Island's Cumbre Vieja causing an Atlantic Tsunami), perhaps even a civil war in China, and you have the recipe for a new Dark Age.
::B::
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Date: 2006-01-17 07:26 pm (UTC)Yeak, T:2K13 will have a nice interesting setting.
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Date: 2006-01-17 04:03 am (UTC)Why not just admit it and use an alternate history scenario with a Fall of Communism that didn't go as well as the real one, with an extemist Russian dictator or some such. Or a nuclear 9/11. Or whatever.
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Date: 2006-01-17 04:55 am (UTC)What? You're suggesting using an alternate history scenario in a roleplaying game? That's incorporating fantasy into a fantasy endeavour!
Crazy talk!
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Date: 2006-01-17 04:06 am (UTC)no subject
Date: 2006-01-17 04:16 am (UTC)Confession: I always liked 2300 AD if for no other reason than that they had the guts to consider the possibility of places like Canada, Ukraine and South Africa as potential Space Powers.
Is anyone actively doing anything with that property right now?
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Date: 2006-01-17 08:00 am (UTC)I thought I'd heard as much...
Date: 2006-01-17 02:25 pm (UTC)Re: I thought I'd heard as much...
Date: 2006-01-18 04:39 am (UTC)no subject
Date: 2006-01-17 04:36 am (UTC)no subject
Date: 2006-01-17 02:05 pm (UTC)no subject
Date: 2006-01-17 03:18 pm (UTC)I think the company was called "Dynasty Presentations", but they're long-since defunct, AFAIK.
I don't know who has the current rights -- perhaps they're gettable again?
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Date: 2006-01-17 04:02 pm (UTC)no subject
Date: 2006-01-18 04:15 pm (UTC)no subject
Date: 2006-01-18 05:54 pm (UTC)Okay, no one has, but yeah.
He produced some neat stuff (I'd love to get my hands on the Groo card game he produced, for example), but I think it's just that he's done so many enterprises (as opposed to either hitting it big with one, or just quitting after one failure). I mean, Alderac has apparently gone bust, other than the L5R ccg, which they had to license back from WotC.
Long term, continous RPG successes can be counted on your fingers, really; D&D, GURPS, Vampire, Mage & Werewolf, mayyybe Hero (if you ignore it's wandering from publisher to publisher).
If he'd published anything succesful, of course, he'd probably be as popular an RPG Entrepreneur as Steve Jackson.
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Date: 2006-01-17 03:20 pm (UTC)no subject
Date: 2006-01-17 08:18 pm (UTC)no subject
Date: 2006-01-17 04:48 am (UTC)no subject
Date: 2006-01-17 08:31 pm (UTC)no subject
Date: 2006-01-17 07:58 am (UTC)no subject
Date: 2006-01-17 12:47 pm (UTC)There's a reason the RPG biz is headed toward cottage industry status and older gamers unwilling to let go of their rose-colored conceptions of earlier games is one of them.
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Date: 2006-01-17 07:51 pm (UTC)no subject
Date: 2006-01-17 08:16 pm (UTC)As to what fans want, I have no idea and I expect game companies are, by and large, no more in the know. Again, trusting my gut, I think what's happening to RPGs is a lot like what happened to SF literature: it's now so fragmented that it's hard to snag a sizable piece of the overall audience outside of long-standing brand names and properties. D&D is -- and I don't mean this as a criticism -- as successful as it is in large because it's a recognizable name. I highly doubt that a similar approach to roleplaying, if released today and without decades of history, would be anywhere near as successful.
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Date: 2006-01-17 03:53 pm (UTC)most 80s games were utter junk, especially compared to the games of the mid 90s onward.
No, most of the games of the 90's and present day are junk, too.
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Date: 2006-01-17 07:58 pm (UTC)Sometimes, we remember these games better than they are. However, when working on one project a few years ago, I had occasion to read over PDFs of the first couple of editions of Gamma World. I remember playing and enjoying it back in 1981, but viewed from a modern perspective, it was an arcane, ill-organized, incoherent mess that was notably worse than most game released today.
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Date: 2006-01-17 09:05 pm (UTC)poorly done rules
Today's market is flooded with just about anyone putting out a d20 compatable game, and while some are excellent, most are horribly unbalanced, clunky and should never be published, much less played.
dreadful art
Oh, please. From what I understand the new cyberpunk game has art with dolls in it. And let's not even go to those with crappy drawings.
childish layout
Nope, you're still wrong - the majority of today's games aren't designed with people who have the first idea of what a good layout looks like. Look at the majority of their webpages for an example of that.
semi-coherent settings, and truly pathetic writing
*laughs uproarariously*
Seriously... everything that was just as bad then is just as bad now. I'm not saying the 80's were The Golden Age of gaming - I'm saying that it was no better or worse than today.
And that's the truth.