How to Roleplay, by TBG
May. 10th, 2005 12:00 amWhen the GM starts an adventure by saying "You are in this place, doing this thing", DON'T FUCKING START ASKING QUESTIONS.
Don't go "how did we get here?" Don't ask any questions. For the love of all that's holy, don't interrupt! If the GM starts the game in media res, GO WITH IT. Maybe it'll be a dream. Maybe it'll just get the game started quicker. Endless, bloody inquisitions will just make the game slow down to a crawl.
In other news, don't question the GM's knowledge of the game world during character generation. Big hint, chucky: he IS the game world now. And your ability to quote chapter and verse from the Requiem rulebook and the latest chatter on the Forums means two things: Jack, and shit. Ask questions, if you like. Offer suggestions, if you will. But when he says something doesn't matter, don't act like it should.
Feh. I'm just cranky.
Don't go "how did we get here?" Don't ask any questions. For the love of all that's holy, don't interrupt! If the GM starts the game in media res, GO WITH IT. Maybe it'll be a dream. Maybe it'll just get the game started quicker. Endless, bloody inquisitions will just make the game slow down to a crawl.
In other news, don't question the GM's knowledge of the game world during character generation. Big hint, chucky: he IS the game world now. And your ability to quote chapter and verse from the Requiem rulebook and the latest chatter on the Forums means two things: Jack, and shit. Ask questions, if you like. Offer suggestions, if you will. But when he says something doesn't matter, don't act like it should.
Feh. I'm just cranky.
no subject
Date: 2005-05-10 12:48 pm (UTC)Some games are of "interrogate the GM or you won't get anywhere" sort, but some are not, and players need to be able to distinguish between the two.
no subject
Date: 2005-05-10 12:53 pm (UTC)It's best when the GM and the Player mesh on the way they interact. Philosophy of role-play, and expectations play a big part in whether any given GM-Player pairing will work well, or at all.
Memorize and obsess players are why I created my own world. Then they can't know the stats of something they've never even read about, and have to approach it with more caution. :D
no subject
Date: 2005-05-11 03:11 am (UTC)Two things that every gamer I've ever known has had in spades. :)