KOTOR* 2: Done, and done
Feb. 13th, 2005 03:35 amWell, mildly disappointing, I guess, but still fun.
For other fun, there are cute little KOTOR fan comics here.
Of course, knowing this crew, there's two types of people out there: The ones who've finished it, and the ones who don't have an Xbox. And Brad.
Anyway, the story has links to the previous KOTOR (you're a Jedi with a Mysterious Past, which includes the PC from the original KOTOR). The neat part is that you influence your allies as you go along, and you can turn about half of them into force users if you try hard.
It's pretty neat, honestly, but there doesn't seem to be enough GAME to get it all done. I managed to get two more Jedi created, but apparently I missed two.
You start off as a Jedi in the game, as well, but when you get to a certain point, you can pick a prestige class. The cool factor of starting off as a Jedi (and having a full arsenal of Jedi Abilities is, truly, Very Cool), is mitigated by the fact you don't get a lightsaber for a Very Long Time.
As well, the end has a big infodump from one of the villains, and that's it. There's even a fight scene between one NPC and her 'nemesis' that doesn't really DO anything, except kill her. I presumed she'd show up later, but no.
The plot is rather loose, and the game has problems with setup. For example, when I returned to the planet Telos, and spoke to a character, the conversation seemed to indicate that large portions of my game hadn't happened. And there's a confrontation between two droid NPCs that doesn't get resolved at all, except off screen.
The Influence ability is cool, but hard to use. You have to go through strange verbal twists & turns to get your NPCs to trust you, even if you DO have Persuade out the wazoo (which I did, thankyaverymuch).
I enjoyed playing it, yes, but there was dis-satisfaction to be had as well. I'd rate it a 7.5 out of ten, if I had to. It fails to duplicate the wonder of the first one.
*KOTOR stands for Knights of the Old Republic, an xbox game. Because someone out there won't know.
For other fun, there are cute little KOTOR fan comics here.
Of course, knowing this crew, there's two types of people out there: The ones who've finished it, and the ones who don't have an Xbox. And Brad.
Anyway, the story has links to the previous KOTOR (you're a Jedi with a Mysterious Past, which includes the PC from the original KOTOR). The neat part is that you influence your allies as you go along, and you can turn about half of them into force users if you try hard.
It's pretty neat, honestly, but there doesn't seem to be enough GAME to get it all done. I managed to get two more Jedi created, but apparently I missed two.
You start off as a Jedi in the game, as well, but when you get to a certain point, you can pick a prestige class. The cool factor of starting off as a Jedi (and having a full arsenal of Jedi Abilities is, truly, Very Cool), is mitigated by the fact you don't get a lightsaber for a Very Long Time.
As well, the end has a big infodump from one of the villains, and that's it. There's even a fight scene between one NPC and her 'nemesis' that doesn't really DO anything, except kill her. I presumed she'd show up later, but no.
The plot is rather loose, and the game has problems with setup. For example, when I returned to the planet Telos, and spoke to a character, the conversation seemed to indicate that large portions of my game hadn't happened. And there's a confrontation between two droid NPCs that doesn't get resolved at all, except off screen.
The Influence ability is cool, but hard to use. You have to go through strange verbal twists & turns to get your NPCs to trust you, even if you DO have Persuade out the wazoo (which I did, thankyaverymuch).
I enjoyed playing it, yes, but there was dis-satisfaction to be had as well. I'd rate it a 7.5 out of ten, if I had to. It fails to duplicate the wonder of the first one.
*KOTOR stands for Knights of the Old Republic, an xbox game. Because someone out there won't know.