Since I'm NOT going to GenCon this year (and
mearls had this menu thing that makes me regret it even MORE), I stopped by Case McKintosh to hand a Benjamin over the
adamjury so he could get his hands on a big purple monster.
The purple monster is so big, in fact, I think he'll need to use both hands.
Anyway, while there,
whisper_jeff, in an act of wanton cruelty, showed me City of Heroes. Fuck. That's SO sweet. Then I told them I couldn't play because I didn't have a good enough graphics card, and they pulled their spare card out and waved it in my face, chanting "one of us, one of us, gabba gabba hey".
It was actually kinda creepy.
But, I was strong. And I realized that the card in nyarlathotep is probably strong enough in any case.
We'll see.
Good luck to anyone going to GC. Drink game industry liquor for me.
The purple monster is so big, in fact, I think he'll need to use both hands.
Anyway, while there,
It was actually kinda creepy.
But, I was strong. And I realized that the card in nyarlathotep is probably strong enough in any case.
We'll see.
Good luck to anyone going to GC. Drink game industry liquor for me.
no subject
Date: 2004-08-18 02:09 am (UTC)no subject
Date: 2004-08-18 03:30 am (UTC)I setup the LAN at my company in 1995. Cthulhu was the router, Nyarlatothep was the secretary's machine, Hastur was my workstation, Innsmouth was my partner's one...
All in good fun. :)
no subject
Date: 2004-08-18 11:41 am (UTC)He's my only hope. :)
no subject
Date: 2004-08-18 04:11 am (UTC)no subject
Date: 2004-08-18 11:15 am (UTC)Nyarlathotep? Ce e? (translation: Nayarlathotep? What is it? -- My lessons in Romanian continue...)
no subject
Date: 2004-08-18 11:43 am (UTC)http://www.dagonbytes.com/thelibrary/lovecraft/nyarlathotep.htm has more info.
It is what I call my PC, because of hte Chaos Inside sticker I bought from a dealer a couple years ago.
no subject
Date: 2004-08-20 08:40 pm (UTC)A sourcebook for the Hero System
Written by David Rakonitz & Steven S. Long
150 Pages
ISBN 1-58366-028-3
$24.99
Imagine the crunchiest splat-book you’ve ever seen. Imagine page upon page of neat tricks and special abilities, all based around super-strength and its related abilities.
That’s pretty much the Ultimate Brick in a nutshell.
(No, This is the Ultimate Brick in nutshell: “Man, that was a weak nut! Or maybe I’m just so VERY strong!”
Because the Ultimate Brick is about Bricks, who are all superstrong characters. So it would be able to break out of the... Ah, forget it)
Like its predecessors in the Ultimate series, The Ultimate Brick presents every piece of information you’d need about Brick characters, including dozens of Brick Tricks, guidelines for building and playing Bricks, new rules for the studied application of Strength, and a few sample Bricks.
Because of the sheer variety of abilities the average super-strong comic character derives from their fortitude (wrapping folks up in concrete, slapping their hands together to cause sonic booms, or shrugging off attacks that would fell a lesser being, etc, etc) can’t be easily modeled in Hero as stunts of some kind, the Brick Tricks section provides rules for how to simulate super-strength abilities in the Hero system.
The Brick Tricks are organized as powers, using the same format from the UNTIL superpowers database. They are outlined in terms of the base power, with modifiers, and a few variants. Most of the variants deal with how much strength you can apply them to (a power can have a variant for characters with 40, 50, or 60 Strength, for example).
There are enough powers to simulate most of the super-strongmen of the source material (comic books). There are tricks to simulate a character that gets stronger as he gets angrier, who can roll people up in concrete, inhale a room full of toxic gas, or transform into (or just have) a super-tough body made of metal or stone.
The book’s section on building a brick starts out with an expansion and discussion of the Strength attribute and optional rules for using it. These include new tables for throwing and jumping and optional rules on negative strength. That’s followed for using the other attributes for your brick, what skills a brick should have, appropriate perks & talents, and a rundown of which powers would be appropriate for a brick, as well as good power modifiers to apply to them.
These suggestions are put into practice in the Brick Tricks section, showing how various powers and modifiers can be used to represent the various effects of super-strength in Champions.
There are brick origins, personalities and archetypes to help during character construction, as well as suggestions for building bricks in various genres.
no subject
Date: 2004-08-26 04:34 am (UTC)PSYCH!!!!!!!!!!!!!!
no subject
Date: 2004-08-26 11:42 am (UTC)I Want him SO badly. Ssooooo badly.
(sob)