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Sky Captain looks to be rather enjoyable. Unfortunately, the pulp nazis declared that you can't enjoy it without plowing through 30 doc savages and 90 issues of "Fascinating Journeys".

And frankly, I Don't Got the Time.

As well, why the Stargate music? Really, now.

Date: 2003-12-20 07:42 am (UTC)
From: [identity profile] pyat.livejournal.com
Dude. That's mean.

We only ask that the WRITERS do that.

Date: 2003-12-20 07:45 am (UTC)
From: [identity profile] pyat.livejournal.com
PS, I like Adventure. I don't like the Space Ray stuff, but I just canned it in the adventures I've run.

Even Brian likes Adventure.

He just doesn't like Bruce Baugh.

Date: 2003-12-20 07:52 am (UTC)
From: [identity profile] maliszew.livejournal.com
He just doesn't like Bruce Baugh.

How can anyone not like Bruce? Bizarre.

Date: 2003-12-20 08:08 am (UTC)
From: [identity profile] pyat.livejournal.com
How can anyone not like Bruce?

Well, actually, I shouldn't say that. He just didn't like the way Bruce dealt with criticisms of Adventure!

I believe my friend Brian is the Pulp Nazi that Bitterguy is referring to. He has about 10,000 pulp radio shows on tape and MP3, and a collection of several hundred orginal magazines, scripts, and books.

He, and a lot of other hard-core pulp fans, were in a kerfluffle on various bulletin boards with Bruce when Adventure! was released. Brian was annoyed that it seemed to be a billed as a generic pulp game, when it was really just a part of the White Wolf universe. For him, it was like expecting Harn and being handed D&D. A fine game, but not what was expected.

The bit about ploughing through source material before liking something stems either from (a) an admission Bruce made about not reading Doc Savage, or (I don't know whether that's true!) (b) the fact that the "recommended sources" section at the back of the game is filled with contemporary stuff, which really supports the idea that Adventure! was meant to be a pulp game in the same that D&D is meant to be a realistic medieval game. Also, the only original "pulp" books it names are the Hardy Boys, Nancy Drew, and Tom Swift, which are all fine resources, but not if you want to run a game about a gang of invisible bank robbers from the stratosphere.

Date: 2003-12-20 09:28 am (UTC)
From: [identity profile] etherlad.livejournal.com
He, and a lot of other hard-core pulp fans, were in a kerfluffle on various bulletin boards with Bruce when Adventure! was released. Brian was annoyed that it seemed to be a billed as a generic pulp game, when it was really just a part of the White Wolf universe.

It was being billed as a pulp game, yes, but not as a generic pulp game. I remember all the ads and such clearly; I still have some of 'em. It was specifically part of the Trinity Universe with a pulp flavour.

(a) an admission Bruce made about not reading Doc Savage, or (I don't know whether that's true!)

I don't think it is... During Adventure's development and after it came out, Bruce was gushing to me on how good thepulp.net was, and IIRC specifically recommended Doc Savage.

(b) the fact that the "recommended sources" section at the back of the game is filled with contemporary stuff, which really supports the idea that Adventure! was meant to be a pulp game in the same that D&D is meant to be a realistic medieval game. Also, the only original "pulp" books it names are the Hardy Boys, Nancy Drew, and Tom Swift, which are all fine resources, but not if you want to run a game about a gang of invisible bank robbers from the stratosphere.

That was probably done intentionally because A) it's really hard to get the old pulps, and b) they wanted to sell the game to as many people as possible, not just existing pulp fans. Besides, ThePulp.Net was mentioned, and it's got all the major old stuff.

But really, you should ask Bruce. (:

Brian was the guy in my BayCon Adventure! game, n'est-ce pas? Who got secretly irate when I kept mentioning Bruce?

Date: 2003-12-20 09:40 am (UTC)
From: [identity profile] pyat.livejournal.com
All that may be true, but people still complained. :)

It was specifically part of the Trinity Universe with a pulp flavour.

It doesn't say that on the book, though. It does seem to suggest a generic pulp setting on the back cover.

That was probably done intentionally because A) it's really hard to get the old pulps, and b) they wanted to sell the game to as many people as possible, not just existing pulp fans. Besides, ThePulp.Net was mentioned, and it's got all the major old stuff.

Fair enough. :) But Nancy Drew? Yeesh. She's pulpier than the Bobsy Twins, I'll grant you, but still... :)

I have no problems with Bruce. When I posted my complaint about the setting on RPG.net he seemed okay with it - though the discussion it sparked got really nasty after a few posts. I wasn't in that discussion, however.

Brian was the guy in my BayCon Adventure! game, n'est-ce pas? Who got secretly irate when I kept mentioning Bruce?

That's him! The fact that he actually played Adventure at a con indicates he's not all that dead-set against it. :)





Date: 2003-12-20 11:38 am (UTC)
From: [identity profile] bcwalker.livejournal.com
Pulp Nazis are still Nazis. Deal with 'em in the Hero Pulp Way! ;)

Date: 2003-12-21 11:37 am (UTC)
From: [identity profile] xiombarg.livejournal.com
Dude, see my most recent journal entry. The Doc Savage novels are short. I mean, you could probably blow through 30 Doc Savage novels in a day if you wanted to. Or, even at a more careful pace, one novel in a day.

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