So, on game night last Thursday, the players and I decided to get the DM some useful stuff (a copy of the new 4E DM screen and some dungeon tiles) as a birthday present.
Quick note: Finding gamer appropriate greeting cards is just tough. I swear, I had to go to both card stores (Hallmark AND Carlton Cards) to find something that didn't indicate an overly familiar relationship. Last year I managed to find a "from all of us" card that was both appropriate for the level of intimacy implied and seemed to have the proper amount of geek hip on it.
While I was at Hairy T to pick them up (where they have a 20% discount on all WotC 4E materials this month, go shopping!) I found for myself a copy of the new edition of The Extraordinary Adventures of Baron Munchausen.
Apparently it's being produced under a specialty imprint by Mongoose, and is produced as a pocket sized hardcover. It looks very nice overall, with the exception of the Flaming Cobra logo inside, which just looks dumb. Seriously, it's awesome that MP is producing high quality material like this in a format that suits it, but the Flaming Cobra logo looks like something you'd see on the side of a van in the '70s.

The original Baron Munchausen game was a strange storytelling venture/drinking game that allowed players to tell a story about one of their outlandish adventures, and other players could interject a plot complication into their narrative, but they could be bought off for a drink.
The game has been expanded quite a bit. There's an Arabian Nights version (the Sand Fantasy edition) called "The Baron's Late Adventures in Araby that is slightly different in play. In addition to being able to interrupt the active player, the the non-active players also generate the base narrative, providing them with the voyage out, the misfortune, the recovery from said misfortune, and the return home in possession of great riches.
It also eschews the alcohol content of the base game in favour of mint tea and dates.
There's also a version for kids called "My Uncle, the Baron". I haven't read too much of this.
There is one huge glaring problem with the book itself that seems to have crept in in the layout process. At the bottom of each page, below the last word on that page, is the first word on the next page. I have no idea if this is supposed to be a stylistic choice, or if it's just a fuck up, but either way it's darn annoying.
Otherwise, the book is enjoyable. The authorial voice is hilarious to read, and the concept of the game is one of those that seems like it would be hilarious to play in a good crowd.
Quick note: Finding gamer appropriate greeting cards is just tough. I swear, I had to go to both card stores (Hallmark AND Carlton Cards) to find something that didn't indicate an overly familiar relationship. Last year I managed to find a "from all of us" card that was both appropriate for the level of intimacy implied and seemed to have the proper amount of geek hip on it.
While I was at Hairy T to pick them up (where they have a 20% discount on all WotC 4E materials this month, go shopping!) I found for myself a copy of the new edition of The Extraordinary Adventures of Baron Munchausen.
Apparently it's being produced under a specialty imprint by Mongoose, and is produced as a pocket sized hardcover. It looks very nice overall, with the exception of the Flaming Cobra logo inside, which just looks dumb. Seriously, it's awesome that MP is producing high quality material like this in a format that suits it, but the Flaming Cobra logo looks like something you'd see on the side of a van in the '70s.

The original Baron Munchausen game was a strange storytelling venture/drinking game that allowed players to tell a story about one of their outlandish adventures, and other players could interject a plot complication into their narrative, but they could be bought off for a drink.
The game has been expanded quite a bit. There's an Arabian Nights version (the Sand Fantasy edition) called "The Baron's Late Adventures in Araby that is slightly different in play. In addition to being able to interrupt the active player, the the non-active players also generate the base narrative, providing them with the voyage out, the misfortune, the recovery from said misfortune, and the return home in possession of great riches.
It also eschews the alcohol content of the base game in favour of mint tea and dates.
There's also a version for kids called "My Uncle, the Baron". I haven't read too much of this.
There is one huge glaring problem with the book itself that seems to have crept in in the layout process. At the bottom of each page, below the last word on that page, is the first word on the next page. I have no idea if this is supposed to be a stylistic choice, or if it's just a fuck up, but either way it's darn annoying.
Otherwise, the book is enjoyable. The authorial voice is hilarious to read, and the concept of the game is one of those that seems like it would be hilarious to play in a good crowd.
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Date: 2008-10-23 04:43 pm (UTC)There's a business opportunity for you. You write the greetings, Chris illustrates...
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Date: 2008-10-23 06:32 pm (UTC)no subject
Date: 2008-10-23 10:20 pm (UTC)yes, they do.
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Date: 2008-10-24 01:43 am (UTC)No, really.
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Date: 2008-10-24 01:43 am (UTC)Any news, btw?
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Date: 2008-10-24 01:47 am (UTC)Click 'reply' to customize your Chris-related news feed.
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Date: 2008-10-24 02:03 am (UTC)no subject
Date: 2008-10-23 04:51 pm (UTC)I did not notice the logo until you pointed it out.
Or maybe I thought it was a tie-in for a Karate Kid game or something...
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Date: 2008-10-23 06:31 pm (UTC)no subject
Date: 2008-10-23 05:14 pm (UTC)no subject
Date: 2008-10-24 04:17 pm (UTC)no subject
Date: 2008-10-23 11:29 pm (UTC)no subject
Date: 2008-10-24 04:17 pm (UTC)