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So I'm digging through my new acquisitions. The Runequest boxed set is... Man, I think I kind of missed out on something back in the day, eh? Perhaps I would have liked this a lot back in high school, but it's quite the thing to see. It's a deep box (Battlesystem or DC Heroes second ed deep) and it's got five rulebooks and a couple reference books, a map of "Fantasy Europe" that's pretty dull (it’s just like regular Europe, but Fantastic! And by Fantastic, we mean pretty not fantastic), and a few dice.

It also has a product registration card that lets you Do A Friend a Favour and send them a copy of AH's colour catalogue (Only one dollar! But an 1983 dollar, so that would be about $7.98 today). The catalogue that comes in the set is, sadly, only in B&W.

But, seriously, there’s a lot of game in here. The Guide to Glorantha is pretty thin (32 pages?) but has a nice amount of info. There was a Guide to Ernalda (?) for sale as well, but by then I was totally tapped out. I had managed to get half of the members of Power Pack (just need Lightspeed now) and the Isaiah Bradley Captain America Herocilx, though. And Pete Wisdom for the wife.

But, yes, it’s very neat looking, and I like the cosmology of Glorantha so far (but a lozenge floating in the sea? Okay, then). It’s a shame I’m only 22 years late coming to this party. Ah, well.

Of course, like everything I read I the first thing I wonder about it is “could I use it to play Al-Qadim?” I think that it seems a solid enough system that it would work quite well. I don’t know what level of lethality it imposes on PCs (it IS BRP, though) since I like my sand fantasy to be swashbuckling, but I do like how the magic system works on a general level. All pipe dreams, in any case.

What’s kind of impressive is that this boxed set (once again, an impressive boxed set) retailed for $38 in 1986. That’s a fair amount. I don’t remember what my red box cost (since I didn’t actually buy it for myself) but I think I know one reason why I never picked it up. I wasn’t going to be making a decent wage for a couple years yet, anyway.

The catalogue indicates you can get a Player’s Box for $20 and a GM’s box for $25, which each have about half the contents of the deluxe box.

I loved one particular bit from the catalogue:

"We spend more on product development than we make in profit"


You ask me, that isn’t exactly a great way to sell your organization. I mean, sure, it means nothing; if printing wasn’t crazy expensive back then, it’s entirely possible that development costs were the most significant part of the company’s expenses (especially if they rolled salaries into it) and it might be more than profit, depending on if they mean net or gross, yadda yadda.

But it just gives a weird impression. Plus, I’d assume that the licensing fees for James Bond might show up somewhere in there, too.

Date: 2008-08-27 07:27 pm (UTC)
From: [identity profile] james-nicoll.livejournal.com
Wasn't James Bond from Victory Games? As I recall, that had the same owners as AH but was a different company.

Date: 2008-08-27 08:26 pm (UTC)
From: [identity profile] james-nicoll.livejournal.com
Same parent company is all. IIRC, they acquired AH in the 1960s and set up VG using a core of disgrunted former SPI staff. VG had some restrictions to make sure they didn't poach on AH's market.

Date: 2008-08-27 07:32 pm (UTC)
From: [identity profile] james-nicoll.livejournal.com
We were never as keen on AH's version of Runequest as Chaosium's but I seem to recall that combat was generally a bad idea [1] and that a one shot kill wasn't out of the question.

1: But not nearly as bad as picking a fight in Harn, home of "you die two weeks later after the minor wound you picked up gets infected."

Date: 2008-08-28 03:12 am (UTC)
From: [identity profile] james-nicoll.livejournal.com
The magic in RQ 1st and 2nd edition was weak, useful and very reliable. The magic in RQ3rd had a lot more options and could be powerful but was much less reliable (and I think poorly playtested). The flavour of the old RQ, with pragmatic everyday magic, was lost.

I seem to recall the encumbrance rules were broken.

Basically, AH took RQ, tried to remove everything that appealed about it, esp Glorantha, and then made it more complicated, badly.

It was still better than Powers and Perils, which was like Draqonquest as translated from English to Japanese to Sanskrit and then back to English by someone who spoke only Turkish.

Date: 2008-08-27 07:43 pm (UTC)
From: [identity profile] pyat.livejournal.com
Plus, you can make a Duck.

Date: 2008-08-27 07:45 pm (UTC)
From: [identity profile] pyat.livejournal.com
Ah, but MAY I make a Duck?

Date: 2008-08-27 07:54 pm (UTC)
From: [identity profile] pyat.livejournal.com
May I make a Walktapus?

Date: 2008-08-27 07:57 pm (UTC)
From: [identity profile] waiwode.livejournal.com
Ew. Creature of Chaos! Shun him! Shunnnnn.

Doug.

Date: 2008-08-27 07:58 pm (UTC)
From: [identity profile] pyat.livejournal.com
...

May DOUG make a Walktapus?

Re: Yes he may

Date: 2008-08-27 08:07 pm (UTC)
From: [identity profile] pyat.livejournal.com
I'm going over to Weird Frank's house. He's a better GM than you! He's letting me run a half-duck Broo fisherman.

Re: Yes he may

Date: 2008-08-27 08:12 pm (UTC)
From: [identity profile] pyat.livejournal.com
Broo! You know, the chaos goats.

Re: Yes he may

Date: 2008-08-28 02:40 pm (UTC)
From: [identity profile] pyat.livejournal.com
Hmm? I thought androids dreamed of electric sheep?

Re: Yes he may

Date: 2008-08-27 08:21 pm (UTC)
From: [identity profile] waiwode.livejournal.com
Dude? If the Broo mate with anything (regardless of gender) the target of it's affections is pretty much impregnated (see "regardless of gender") and the issue is going to be 100% Broo. Of course, with chaos features, nothing is really 100% Broo, but my point stands.

There's just no "likable middle ground" with Broo.

Re: Yes he may

Date: 2008-08-27 08:25 pm (UTC)
From: [identity profile] pyat.livejournal.com
...the issue is going to be 100% Broo.

Yeah, but what if the Duck is the father?

This game group sucks! I'm gonna play FATAL.

Re: Yes he may

Date: 2008-08-27 08:28 pm (UTC)
From: [identity profile] waiwode.livejournal.com
Roffle.

First stop! The Circumference tables! Circumference of what? I'm not telling!

Doug.

Re: Yes he may

Date: 2008-08-27 08:30 pm (UTC)
From: [identity profile] pyat.livejournal.com
There are so many things it could be, in that game...

Re: Yes he may

Date: 2008-08-27 08:23 pm (UTC)
From: [identity profile] waiwode.livejournal.com
Ha! Storm Bull initiate all the way. The Storm Pantheon are number one, Chaos is number (counts fingers) (counts fingers again) Look, Chaos just sucks!

Doug.

Date: 2008-08-27 07:45 pm (UTC)
From: [identity profile] uhlrik.livejournal.com
Somebody in the Roleplayers group has been trying to sell me on HeroQuest, which is the new(er) game that takes place in the same setting. Apparently it's got a lot more more swashbuckling than RuneQuest.

Date: 2008-08-27 07:57 pm (UTC)
From: [identity profile] waiwode.livejournal.com
Heroquest is like Runequest in the way that Cobra Attack Helicopters are like Model Ts.

Runequest was the original "% roll-under, skill based, level-less RPG" whose engine Chaosium used again and again, most notably in Call of Cthulhu.

HeroQuest, set in the same world, is a "narrative tag" driven game. The stat "Sturdy Oak Clan" is resolved in the same way as "Strong" and "Six Demon Bag" although what you chose to use the traits for may be very different.

From what I've HeroQuest 2.o, due out soon, is even more different, leaving dice resolution until the end of the scene.

either way, Justin is in a unique position to discuss HeroQuest, since he knows the writer.

Doug.

Date: 2008-08-27 08:14 pm (UTC)
From: [identity profile] waiwode.livejournal.com
Well, RuneQuest originally came out in 1978. The box you have is essentially the same, with some minor revision, and with the addition of Sorcery rules.

The engine is good ... they're still making Call of Cthulhu today, after all. But it's still an old engine.

Yes, considering who your GM is, there is little surprise that he took it for a test run and did something fairly far from the enclosed concepts with it.

I used it for Tianguo (http://waiwode.livejournal.com/tag/tianguo), my Ancient China game, and had a great time.

Doug.

Date: 2008-08-29 05:46 am (UTC)
From: [identity profile] troy-duffy.livejournal.com
Were you actually part of He Who Shall Not Be Named For Some Unknown Reason's playtest group when he designed HeroQuest? I can't remember you, or more specifically I can't remember what character you would have played. I remember quite enjoying that playtest, though I assure you there's no correlation between that fond memory and not remembering if you were a part of it :)

Date: 2008-08-28 11:51 am (UTC)
From: [identity profile] doc-mystery.livejournal.com





No, your Runequest (version 3) is an Edsel.

::B::









Date: 2008-08-27 08:03 pm (UTC)
From: [identity profile] uniquecrash5.livejournal.com
Man, I think I kind of missed out on something back in the day, eh?

I'm gonna hafta go with "Yes."

Glorantha is rad. Also some of the best gaming I've ever played has been RQ, albiet a custom world (and as usual, that was mostly the brilliance of the GM more than anything).

Good times.

Date: 2008-08-27 08:08 pm (UTC)
From: [identity profile] waiwode.livejournal.com
RQ was a great game.

It is lethal. Fact. And although healing magic was readily available, magic to let you get better from a "maim" result was not so easy to find. And dead was pretty much dead.

It's current incarnation, Chaosium's Basic Roleplaying (http://catalog.chaosium.com/product_info.php?cPath=37&products_id=1256) is a system that still strongly reflects its origins, although some things have been polished up.

Could you run Al-Qadim with RuneQuest? Absolutely. If I were to try such a thing, I would leave Sorcery (although the rules are a bit mind-bending) so you can have sorcerous Viziers (and what is a game of Al-Qadim without one?) and take Spirit Magic and make it the magic of the desert Sahir. Divine magic? I would probably have to do some serious revision.

Doug.

Date: 2008-08-27 08:19 pm (UTC)
From: [identity profile] waiwode.livejournal.com
Not as written.

Not to heap lauds of glory upon your GM, but the entire idea of "mook rules" really show up after he used them when writing Feng Shui. And that was '96.

Have you taken a look at "Legend of the Burning Sands" yet?

And next time you're at a big convention hit up the "old game" section ... there are a number of the "Middle East" setting modules for D&D Bloodright. With it's usual cabal of evil monsters or sorcerors ruling some settings, and enlightened princes ruling others, I always thought the Bloodright stuff had in inherently 1,001 Nights style to it.

Doug.

Date: 2008-08-27 08:43 pm (UTC)
From: [identity profile] waiwode.livejournal.com
Birthright. Totally Birthright. It's been a while.

Yes, it does. Putting the Egyptian/Senpet in there pretty much guarantees that. However, if one were to ask if it were a useful starting place? If you liked the d10 roll and keep system, you could do worse.

Two reasons: The "story" has never really torn itself away. It has proven difficult to re-cork the djinn bottle once they allowed super-insular Rokugan's story to escape its borders.
They are (for good or ill) listening to the fans (or at least that section of fans) who never stopped clamouring for an LBS game.

It's in the middle of my very large reading pile, so I haven't done more than flip through it yet. But from what I've seen, if you wanted a game set around the "Assassin's Creed" Crusade era you could certainly do a lot worse.

Doug.

Date: 2008-08-28 03:30 pm (UTC)
From: [identity profile] viktor-haag.livejournal.com
<http://www.chaosium.com/article.php?story_id=246>

If you wanted to run a modern day RQ, then I would recommend this (http://www.chaosium.com/article.php?story_id=246) in combination with Moon Design's RQ2 reprint collection of sourcebooks (plus a used copy of the RQ2 rules if you can find one cheap; the "collectability" of same seems to go in waves).

Date: 2008-08-28 03:30 pm (UTC)
From: [identity profile] viktor-haag.livejournal.com
stoopid comment editing reserved for only the schmancy paying customers... 8P

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