thebitterguy: (Default)
[personal profile] thebitterguy
During yesterday's mini CoC chargen, I brought out Heroes Now to use for a larf.

Before we begin, it seems appropriate to look into the controversial history of the supplement. No, I'm not kidding. And, yes, that's a six year old thread. Find me a newer one on Usenet that's that enthusiastic.

Anyway, the Central Casting books had rough Alignment systems built into them. Characters were either Lightside (with attitudes of Ethical, Conscientious, or Chivalrous), Neutral (attitudes Self-Centered, Apathetic, Anarchic, Materialistic, Egalitarian or Conformist) or Darkside ( with the creatively titled attitudes of Depraved, Deviant, or Diabolical). For games with Alignments you would likely map them onto whatever the game's system allowed.

The definitions are a bit odd, of course, because some people would see self-centered as more Darkside (depending on how it expressed itself, of course), while Egalitarian is more Lightside. But then, that goes into a combination of gamer pedantry and philosophy, and any room that contains THAT debate needs to be set on fire.

As you generated the character, they'd gain Lightside and Darkside points from their personality traits, etc, etc. Lightside traits included such things as Optimism, Altruism, Patience, and Thrift(?). Neutral traits included Intro/Extroversion, Logic, Passivity and Aggression. He DID put Liberalism and Conservatism into the Neutral trait category, so you could at least say he's no Anne Coulter. At least, for the next few minutes.

Darkside traits included being Hateful, Violent, Dull and a Spendthrift. Okay, those last two make NO sense. Being boring or bad with money aren't awesome personality traits, but they're hardly 'benchmarks of evil'.

Then, you got the Exotic Personality Traits. They could be a Mental Affliction, a Phobia (aren't those Mental Afflictions?), an Allergy (buh?), Behaviour Tag, or Sexual Perversion.
Now, I'm gonna do some quoting.

From the opening of the book, the Political Correctness warning:

"It was decided well in advance that this book would definitely not be "politically correct". In fact, its contents tend toward the socially, politically, morally, ethically, and religiously conservative side. To tell the truth, the authors and editors think our heritage of western culture, heterosexuality, traditional families, Judeo-Christian values, Jesus Christ and God are all pretty neat. While we won't force them on you, we do recommend them to everybody -- your life can only be better for it. As such, this book contains expressions of the authors' personal value structures that could be quite unpopular with those who assign equal value to all cultures, religions, lifestyles, sexual, or moral choices.

As to those who feel that adventure gaming is an incorrect forum in which to express editorial views on these matters, just look at the burgeoning presence of opposing views and decomposing values aired in television, movies, books, "art", public schools, the news and indeed, adventure gaming itself.It's difficult to buck the trends, but someone has to balance the scales. COnsider this book to be one of the "Op-Ed" pages in gaming

So if your sensibilities will be offended by exposure to values other than those of the "pop" philosophies of the moment, you had best return this book to the shelf right now. We'd sure like you to buy it, but not at the cost of compromising our own beliefs.

Paul Jaquays, May 26 1991"


The essay displays that combination of reasonableness and being a bit of a condescending dick that's come to be loved by so many.

The section on sexual perversions continues the opinioneering. After a short Position Statement, he says that

A. Any sexual relationship other than that between a husband and wife is wrong.
B. Perverse sexual desires are a form of learned and ingrained behaviour and as such can be controlled, overcome and eventually replaced by healthy desires and behaviour.
C. Using Roleplay to vicariously experience wrong behavior (sic) is a bad idea.


That was in Heroes NOW, which was the modern day version of the Central Casting books. The Heroes of Legend and Heroes of Tomorrow just had a list of sexual perversions, without the lecturing. Whether that's better or worse, I leave for the audience at home.

Anyway. Now you know why the Central Casting books are somewhat controversial. Another reason? They're pretty bad.

Yesterday, while they were putting their PCs together, I had [livejournal.com profile] nottheterritory and [livejournal.com profile] madmanofprague roll some dice. Some results ([livejournal.com profile] nottheterritory being a wealthy Lebanese scholar of James Joyce and [livejournal.com profile] madmanofprague being a poor artist from the US) fit fairly well. Others did not.

For example. [livejournal.com profile] nottheterritory's character, if we had taken the rolls as valid, would have been part of octuplets whose birth would have resulted in the inadvertent death of a criminal, a vigilante group, and another third party who had not yet been rolled for.

The book got put down there. Sure, it was a horror game, but that was just silly. It's a CoC character. In all odds, he'll be dead by the time next Monday rolls around.

Date: 2006-10-16 07:02 pm (UTC)
From: [identity profile] thothmeister.livejournal.com
It seemed that Paul Jaquays used all 3 books to spread his own sexual agenda and beliefs. Without them, the books actually aren't that bad for varying your character background. With them... well, the books were really things that left a sour taste in readers heads.

Date: 2006-10-16 07:54 pm (UTC)
From: [identity profile] patricks.livejournal.com
The Central Casting books can produce some interesting backgrounds, but you have to do a lot of judicious editing of the results or they get really silly, like your CoC characters. Your poor PC ends up sounding like a refugee from a soap opera, or just plain goofy.

I once rolled up a halfling whose father was, according to the dice roll, a horse thief. I'm guessing he was the only halfling horse thief in the history of the world ...

Date: 2006-10-16 09:09 pm (UTC)
From: [identity profile] pyat.livejournal.com
I dunno, the local race track seems to be full of halflings on horses...

Date: 2006-10-16 09:10 pm (UTC)
From: [identity profile] pyat.livejournal.com
I make comical reference to jockeys, of course. Who tend to be short.

*cough*

And not... not really halflings.

Date: 2006-10-16 10:08 pm (UTC)
From: [identity profile] athelind.livejournal.com
Well, I'm sure with a step ladder it would be manageable.

Funny, that's what my half-dragon character always said about his father.

Date: 2006-10-16 10:13 pm (UTC)
From: [identity profile] uhlrik.livejournal.com
As silly as it would be, think of the unmitigated awesome of somebody whose birth inadvertantly killed "a criminal, a vigilante group, and another third party who had not yet been rolled for," or perhaps the awesomeness of the mother. Of the three casualties, the one that most impresses me is the unspecified person. Killing a person to be specified later... now there's a cool power.

Date: 2006-10-16 10:30 pm (UTC)
From: [identity profile] rentagurkha.livejournal.com
Yeah, the books are somewhat troublesome, although the fantasy one seemed to work better--I think because it was possible to work with some default setting assumptions.

I really can't see much point with CoC though. It's not like a CoC story really revolves around the background of the PCs...

Date: 2006-10-16 10:31 pm (UTC)
From: [identity profile] rentagurkha.livejournal.com
Er, perhaps I should say that the fantasy one worked better when I was a teenager...I don't know what I'd think of it today.

Profile

thebitterguy: (Default)
thebitterguy

December 2022

S M T W T F S
    123
45678910
11121314151617
18192021222324
25 26272829 3031

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags
Page generated Jan. 24th, 2026 11:41 pm
Powered by Dreamwidth Studios