Mage: MythSmashers!
Aug. 5th, 2005 02:56 pmThis would have been expanded to something useful someday, but probably no time soon.
Ah, well. Enjoy. Ian, can you think of a good use for this?
MythSmashers!
Tonight, on Fox! The Myth Smashers destroy the Legend of the Jersey Devil! Crush the legend of Sasquatch! And DESTROY those stories about band-aids in O’Tolleys chili!
Followed by Secrets of Magic!
Premise: The PCs are a group of Technocracy agents involved in eliminating various Reality Deviants. Their targets are not random Hollow Ones whose street magic is a bit too vulgar.
They got after the BIG prey. The MythSmashers go after urban legends and popular myths, such as strange creatures that are outside the paradigm, eliminate them, and then prove to their TV audience that the subject never existed, and cannot exist.
They also do fluff pieces on corporations of interest to the Technocracy, proving that allegations of impropriety are both fictional and ludicrous.
PCs in such a game would likely need a good combination of firepower and brawn (to take out the creatures) and looks and brains (to produce and star in the show).
They’ll investigate the mysteries of the World of Darkness, eliminate them with extreme prejudice, and then produce bubbly, but terrifying, exposés on them.
Adventure hooks:
The PCs eliminate a strange water creature in a southern river, only to learn it was worshipped by a family of shapeshifters living nearby. Will they survive to hand in their story?
The PCs must investigate the mythical Comte St. Germaine. Is he a vampire, a mystic, or some other immortal creature? How will they eliminate an immortal? What if their first attempt isn’t successful?
Ah, well. Enjoy. Ian, can you think of a good use for this?
MythSmashers!
Tonight, on Fox! The Myth Smashers destroy the Legend of the Jersey Devil! Crush the legend of Sasquatch! And DESTROY those stories about band-aids in O’Tolleys chili!
Followed by Secrets of Magic!
Premise: The PCs are a group of Technocracy agents involved in eliminating various Reality Deviants. Their targets are not random Hollow Ones whose street magic is a bit too vulgar.
They got after the BIG prey. The MythSmashers go after urban legends and popular myths, such as strange creatures that are outside the paradigm, eliminate them, and then prove to their TV audience that the subject never existed, and cannot exist.
They also do fluff pieces on corporations of interest to the Technocracy, proving that allegations of impropriety are both fictional and ludicrous.
PCs in such a game would likely need a good combination of firepower and brawn (to take out the creatures) and looks and brains (to produce and star in the show).
They’ll investigate the mysteries of the World of Darkness, eliminate them with extreme prejudice, and then produce bubbly, but terrifying, exposés on them.
Adventure hooks:
The PCs eliminate a strange water creature in a southern river, only to learn it was worshipped by a family of shapeshifters living nearby. Will they survive to hand in their story?
The PCs must investigate the mythical Comte St. Germaine. Is he a vampire, a mystic, or some other immortal creature? How will they eliminate an immortal? What if their first attempt isn’t successful?